Friday, July 2, 2010

Future Game Direction


We're going to move away from the genre of grappling hook racing. It's a pretty unique genre, but it has two problems. One is that the level design is rather difficult and time consuming. The other is that you're not blowing things up.

Our next two games will move towards a more combat related direction. We're doing an out-of-character game, first. It will be quick and most likely 99 cents. Then we're doing a much larger, story-driven, Bionic Commando reminiscent game. That is, grappling hook + combat. Besides that, the actual gameplay won't be much like Bionic Commando; it will be inspired by a different game. I'm not mentioning what game this is, because that would spoil the surprise.

More details on the quick, small game in about a month. In the meantime, we'll be working on the next updates to Super QuickHook. Update 2 is extremely close to being submitted. We decided to add some more stuff to it, rather than submitting it right away.

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13 Comments:

Blogger Michael Cui said...

Hooray!

July 2, 2010 at 10:44 PM  
Blogger Glutnix said...

Good on you guys. There's no shame in moving on when you've got the genre tied up in such good shape :) You say level design for "hook racers" is tough: I hope you can share the wisdom you've gleamed from doing the level design on two hook-racers with the rest of us, telling us why it's so difficult, and how you've overcome those issues!

July 2, 2010 at 10:54 PM  
Blogger Kepa said...

Glutnix: Good call. I'll do a big post about the level design next Friday!

July 2, 2010 at 11:14 PM  
Blogger Unknown said...

"That is, grappling hook + combat. Besides that, the actual gameplay won't be much like Bionic Commando; it will be inspired by a different game. I'm not mentioning what game this is, because that would spoil the surprise."

Is it Bionic Commando: Rearmed? :P

July 3, 2010 at 5:01 AM  
Blogger Unknown said...

Please tell me your going to stick with the phenomenal retro pixelated graphics that y'all do so well.

July 4, 2010 at 10:16 AM  
Blogger Pteros said...

@Silver Circle

Of course. There's no reason for us to do it any other way.

July 5, 2010 at 3:05 PM  
Blogger tommerry11 said...

*cough* adventuring? *cough*

July 6, 2010 at 1:09 AM  
Blogger CDY said...

How does the level design work? Have you created a tool for it? If you have I would very happy to see it. You guys need to make a video of the process of level design. It would also be neat if users could create their own levels and share them online. I hope you will read this comment and tell me what you think of my ideas. These are only a few.

July 6, 2010 at 5:39 PM  
Blogger smok said...

Hello Team RocketCat,

I thought you'd be interested in these articulately written thoughts regarding app-store pricing.

http://wosblog.podgamer.com/2010/06/06/how-not-to-do-it/

http://wosblog.podgamer.com/2010/07/05/on-app-store-pricing/

Good luck with your future games, HC & SQH are wonderful.

Rob

July 11, 2010 at 2:17 AM  
Blogger Upton said...

although i am sad that you are moving on, it is good to move on and explore new options and make other games as good as SQH and HC, i do hope that from time to time there will be level, hat, etc. updates so that the game stays interesting

July 26, 2010 at 8:12 PM  
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