tag:blogger.com,1999:blog-87948980105456889602024-03-09T18:46:17.675-08:00Rocketcat-GamesUnknownnoreply@blogger.comBlogger21125tag:blogger.com,1999:blog-8794898010545688960.post-37298316382067642542010-10-10T20:58:00.001-07:002010-10-10T21:06:27.016-07:00Hook Gunner & HW Concept Art<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkg3dklJGH0uPZ31eNo4Yoqd7nYrUm-DXdP-92yg1QJcoOzX8nDLDr2MQ-aTgcTdW_t5foD1Cmv9RR11lS9KRiTn3UyMnFPeIWSi7kpS_c28lAxp_AhzzR2HJANUXKK_NbZ9tSM9c_WIY/s1600/HWmck3.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 128px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkg3dklJGH0uPZ31eNo4Yoqd7nYrUm-DXdP-92yg1QJcoOzX8nDLDr2MQ-aTgcTdW_t5foD1Cmv9RR11lS9KRiTn3UyMnFPeIWSi7kpS_c28lAxp_AhzzR2HJANUXKK_NbZ9tSM9c_WIY/s400/HWmck3.png" alt="" id="BLOGGER_PHOTO_ID_5526633122523047682" border="0" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsr9LacENqq0bE7fSqwA-Qwx0iQdrcOXqYrBQc-Xj1ZGNY6rTIbXVtKBAbnEKtwso-FTGTa0HOhmNf3W998OVh9h94LEqSApVRCUEYw9Yf0RE_-5CC0q5HPuwjEtH80zzxLIO8kSPJ760/s1600/ZHW2.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsr9LacENqq0bE7fSqwA-Qwx0iQdrcOXqYrBQc-Xj1ZGNY6rTIbXVtKBAbnEKtwso-FTGTa0HOhmNf3W998OVh9h94LEqSApVRCUEYw9Yf0RE_-5CC0q5HPuwjEtH80zzxLIO8kSPJ760/s400/ZHW2.png" alt="" id="BLOGGER_PHOTO_ID_5526633236596528882" border="0" /></a><span style="font-size:100%;"><span style="color: rgb(255, 102, 0);">Our work on Hook Worlds is in full swing. The first mode is nearly complete and the second is underway. In the meantime here is a mockup to give an impression of what world 2 will look like, as well as some Hook Worlds concept art of Gramps and Zelle.</span></span>Pteroshttp://www.blogger.com/profile/16974651250334561636noreply@blogger.com20tag:blogger.com,1999:blog-8794898010545688960.post-85384466704058383382010-10-03T12:12:00.000-07:002010-10-03T13:40:00.700-07:00CyberGnome 202X<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikA5nCsjh9UTo9iwRXF5QUum7HKUT80caWlmk1XcjaxrWALhlNLqBG-BmHgWEjgS66mlbFF68iF2E_LuohTCAo63mLPU-5zntsF8b-t8tKiA4WuCuEdpgD3AcovWE_PhBu3k4fcUuDVw/s1600/HWgn1.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 453px; height: 361px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikA5nCsjh9UTo9iwRXF5QUum7HKUT80caWlmk1XcjaxrWALhlNLqBG-BmHgWEjgS66mlbFF68iF2E_LuohTCAo63mLPU-5zntsF8b-t8tKiA4WuCuEdpgD3AcovWE_PhBu3k4fcUuDVw/s400/HWgn1.png" alt="" id="BLOGGER_PHOTO_ID_5523900058233764018" border="0" /></a>"DROP THE GRAVITY BELT AND RAINBOW MAGIC AND GET DOWN ON THE FLOOR, NOW!"<br />"The floor's all dirty and sticky! I think someone spilled cyber-flavo-cola on it! No deal!"<br /><br />Just another small teaser as we work on the preview trailer. When that's ready, we'll be contacting all the major touchgaming sites with new information. It looks like we're going to have 3 worlds on release, with one of them initially being for early buyers, only. The month after the release of the game, Gnomey's world will be added, along with a (difficult) way to unlock the early buyer's bonus world.<br /><img src="file:///C:/Documents%20and%20Settings/Administrator/Desktop/HWgn1.png" alt="" />Unknownnoreply@blogger.com11tag:blogger.com,1999:blog-8794898010545688960.post-6362145873623145482010-09-25T20:48:00.001-07:002010-09-25T21:35:58.701-07:00Hook Swing WorldsWe're making one last hook-racing style game, after all. It's going to be "runner" style game, just like Hook Champ was originally going to be. Specifically, it's going to be a collection of three endless runner-style games, all united by a grappling hook theme, for just 99 cents. We're taking lessons from Super QuickHook to make this game easier to pick up for new players than ever, while also providing new challenges to veteran players. The name of the game is currently Hook Swing Worlds.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioDKFApoQVcraJFFSXN8aA3b6syzqBZVVmzRoNVZXVqh90aZ8O8ytgDaI-GoZxOedZk12M93TMbD8XOhwe2-zQCJlOy86nwgKpNb5RFUNQpGzam6YviWL3kDpDzE-8R3BFgYkZOPFGSw/s1600/HWprvw1.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 256px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioDKFApoQVcraJFFSXN8aA3b6syzqBZVVmzRoNVZXVqh90aZ8O8ytgDaI-GoZxOedZk12M93TMbD8XOhwe2-zQCJlOy86nwgKpNb5RFUNQpGzam6YviWL3kDpDzE-8R3BFgYkZOPFGSw/s400/HWprvw1.png" alt="" id="BLOGGER_PHOTO_ID_5521072385874183042" border="0" /></a>Game World #1: Curse of the Death God<br /><br /><span>Play as adventuring family patriarch Theodore "Gramps" Hooker as you swing through jungles, caves, and volcanoes while clutching stolen treasure. Beware the guardian spirit of the idol!</span><br />Features: Chaser Survival, Quick Recharge Rocketboots Ability<br /><br />Game World #2: Dungeon Gunner<br /><br />Zelle finds herself trapped in a huge dungeon filled with precious, ancient gold coins. Also monsters, spikes. Luckily she brought her revolver, armor, and her coat with the really big ammo pockets.<br />Features: Looting and Shooting, HP Meter, Revolver Ability<br /><br />Game World #3: CyberGnome 202X (Early content patch)<br /><br />In the grim dystopian world of the future, the Gnome Police rule with an iron fist. One rebel Gnome stands alone against the totalitarian rule. Can *YOU* help Gnomey escape the grim future?<br />Features: Obstacle Survival, Gravity Flip Ability<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh297_77lr4aZWpdEbmRKmMINbfGDsrCqV4NMvojyggNhJUwkxXDtRQsfa4mpZW2KyfVksFEnNHL4sc84dSRnx1hj1WXDAlF8gxbTH1aV1-SAHfvfGVHol_InVB1KvdebuPZoz6MBSfdw/s1600/HWprvw2.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 158px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh297_77lr4aZWpdEbmRKmMINbfGDsrCqV4NMvojyggNhJUwkxXDtRQsfa4mpZW2KyfVksFEnNHL4sc84dSRnx1hj1WXDAlF8gxbTH1aV1-SAHfvfGVHol_InVB1KvdebuPZoz6MBSfdw/s400/HWprvw2.png" alt="" id="BLOGGER_PHOTO_ID_5521074225724979522" border="0" /></a>Despite the game being composed of endless modes, we're going to be putting in story and even possibly unlockable endings. We'll also have the usual Rocketcat staples of unlockable hats and hooks, dialog, and the return of Early Buyer Exclusive Bonus Content (EBEBC for short). We'll release more info in the coming weeks about both Hook Swing Worlds and our upcoming Top Down Shooter/RPG, which will also be a 99 cent game.Unknownnoreply@blogger.com14tag:blogger.com,1999:blog-8794898010545688960.post-82021848127915105872010-09-05T22:28:00.000-07:002010-09-05T22:31:46.641-07:00Early Hook Champ and SQH DesignWe've been getting asked if we ever plan to make an "endless gameplay only" style of hook game. Below is a long, thought out response that I previously posted to the Toucharcade Forums:<br /><br />It's funny, SQH was originally just going to be Avalanche Mode and that's it, for 99 cents. Hook Champ, waaaay back in its early design, was going to basically be what's currently known as a "runner" game... you'd automatically run to the right, you'd be able to latch things with your grappling hook, and there'd by powerups to grab while running.<br /><br />Hook Champ's design changed to a level-based/adventure sort of game, simply because we couldn't figure out a good way to handle the level sections. This was before Canabalt, which really set a good example of splitting your endless mode into "slices". This is a really clear and easy to rip off way of handling an endless mode, arguably leading to the current Runner genre Though there were runner games before Canabalt, they didn't use the "slice" concept, leading to pretty muddled levels.<br /><br />SQH was going to be Avalanche Mode, and like 4 racing levels, then the tutorial. It was also going to be 99 cents. Fans of Hook Champ spoke up and really didn't seem to want this. They wanted way more racing levels, and then an Endless mode on top of that, making it more like a Hook Champ true sequel than our original plan of making it a "spiritual successor". With these changes, we also had to make it more expensive.<br /><br />The changes to more substantial games, for a larger amount of money, actually worked out for the best. It's true that the top games are always simple 99 cent games, but what you don't see right away are the hundreds of 99 cent games that are fun to play, but commercial failures. Making a game over 99 cents is much safer... if you're not in the top of the charts, you can still make a pretty decent salary if your game is 2 or 3 dollars. The flip side, of course, is that if your game makes it to the top 10, it will stay in there much, much, much longer if it is a 99 cent game.<br /><br />I do still kind of want to make a 99 cent "casual" version of Hook Champ. Run-to-the-right gameplay style. I'd just want to do it in a way that wasn't a disappointment to fans of the series. We want to explore some other genres, first, anyway.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8794898010545688960.post-58062546146837458492010-08-28T17:24:00.000-07:002010-08-28T17:49:37.758-07:00Update 3 Submitted!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvCRXWqlGrWoRRgWs6h3NzEEeyvIiC22nm_cKWaH57our8bRweuGgzzIUTsrMh_rwGTkq3lHsWiNHLCsd5BNCdDnF5PYBlH4OwQ5ijm_fm3YpzJ-rqUeXAH2oqVr1a-e4_BWVNaVC_2Q/s1600/dlcpage.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvCRXWqlGrWoRRgWs6h3NzEEeyvIiC22nm_cKWaH57our8bRweuGgzzIUTsrMh_rwGTkq3lHsWiNHLCsd5BNCdDnF5PYBlH4OwQ5ijm_fm3YpzJ-rqUeXAH2oqVr1a-e4_BWVNaVC_2Q/s400/dlcpage.jpg" alt="" id="BLOGGER_PHOTO_ID_5510622060552070418" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9cPJd8B1WkgctmuanGjzaBfmtZ7b4z9LaUcKtCdmKh1sSXrBOWqyrfguBnCNYfJy7mbqcWSHM95SwB9ErlV571ckEaVJfKfEMmGtNlHoO0XQ42tEDD_0TPNGes4AkYw2pv6M95W4Dyg/s1600/hbotdlc.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9cPJd8B1WkgctmuanGjzaBfmtZ7b4z9LaUcKtCdmKh1sSXrBOWqyrfguBnCNYfJy7mbqcWSHM95SwB9ErlV571ckEaVJfKfEMmGtNlHoO0XQ42tEDD_0TPNGes4AkYw2pv6M95W4Dyg/s400/hbotdlc.jpg" alt="" id="BLOGGER_PHOTO_ID_5510622141389841794" border="0" /></a><br />The character DLC page is just a part of our in-game catalog. Just scroll to Hookbot's page to unlock him. He's free. It's a secret to everybody! Except for people that saw this blog post, the last post, the twitter announcement, or people that just look at his DLC page.<br /><br /><br />New stuff in this update:<br /><br />Eruption Mode - The sequel to Avalanche Mode, and just as big. Features all new landscapes based on the Fungus, Ruins, and Lava levels. Eruption abandons secret paths and concentrates on pure survival.<br /><br />Three All New Unlockable Characters - Gnomey, Aldora, and Hookbot. All new characters have new hats and their own signature grappling hook!<br /><br />Three New Paid-DLC characters - Jake, Gunny, and Super QuackHook. Learn more about them in the Rocketcatalog.<br /><br />Almost all the new characters have their own signature rocketboots visual effect.<br /><br />More achievements! More hats and grappling hooks! New rewards for getting the more difficult achievements!<br /><br />Finder of Secrets Gold, and all other achievements, are now possible to get.<br /><br />Stronger achievement detection.<br /><br />Tons more dialog in the shop. All the characters can talk with the new characters, and all new characters can also talk with the other new characters, leading to a lot more conversations.<br /><br />Super Ultra Secret Level, so secret that I'm mentioning it in the patch notes.<br /><br />Racing-ghosts' ropes have been made less obtrusive.<br /><br />Various bugfixes and tweaks.<br /><br />New Performance Mode for people that were having lag problems. Let us know if you still experience lag... the small percentage of people that have lag problems will be our focus in the next couple updates.<br /><br /><br />Coming as soon as Apple approves it!Unknownnoreply@blogger.com9tag:blogger.com,1999:blog-8794898010545688960.post-7239726945300517322010-08-20T17:42:00.000-07:002010-08-20T17:53:41.789-07:00Some Update 3 ScreenshotsUpdate 3 is running quite late. To help pass the time, here are some screenshots.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5vjaGFrxk7mdHsLuHMWSnbd-L2V-7dnCnj6wmLKXf3Tp_PUSdWzQKJE8CnHOtzqreOJTT_gx-gqwLIXRmBjAgPY-p3GXHTJS1rARD_WWrAQz3znmtH7QCAH76odojl6bYpRbXKCcoCg/s1600/gunnysit.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5vjaGFrxk7mdHsLuHMWSnbd-L2V-7dnCnj6wmLKXf3Tp_PUSdWzQKJE8CnHOtzqreOJTT_gx-gqwLIXRmBjAgPY-p3GXHTJS1rARD_WWrAQz3znmtH7QCAH76odojl6bYpRbXKCcoCg/s400/gunnysit.jpg" alt="" id="BLOGGER_PHOTO_ID_5507657555417796130" border="0" /></a><br />As soon as it's submitted, I'll post a full changelog in this blog. There's a large amount of stuff in this update. We're working on adding some extra features, since it's delayed at this point, anyway.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcl_XpKWbw7DSMpa0Jxqd95Z89t28TdKF9poUIH7OKNiN62Ow9mJbA1OEniSumlkvh_09DxQBqlRiLrNEs-3MD3p3C4Vd2P-F7w2Ko-1f-YXmJ2_Ma89BTePrfj6KAfYlLNOyHR_zDgQ/s1600/gnomey.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcl_XpKWbw7DSMpa0Jxqd95Z89t28TdKF9poUIH7OKNiN62Ow9mJbA1OEniSumlkvh_09DxQBqlRiLrNEs-3MD3p3C4Vd2P-F7w2Ko-1f-YXmJ2_Ma89BTePrfj6KAfYlLNOyHR_zDgQ/s400/gnomey.jpg" alt="" id="BLOGGER_PHOTO_ID_5507658001677943586" border="0" /></a><br />Yes, Gnomey's grappling hook is made out of rainbows. Yes, that's a backwards baseball cap on him. Yes, he does have a rap song about rainbows he'd like to share with you.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi542SbUTxh5fxTat1v-Gsmbqo5n1yKmq4Yi_hsS-9G_DPRb3iqrBiptuDoi-3fe7Ao7WNd_Lgw-Fs7TeWhy3ulvxAhbLSm9emdT7vvYxwtK3v57eQG4BYPYVosUwPKhrJgpXMDwjKbHQ/s1600/hbotruin.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi542SbUTxh5fxTat1v-Gsmbqo5n1yKmq4Yi_hsS-9G_DPRb3iqrBiptuDoi-3fe7Ao7WNd_Lgw-Fs7TeWhy3ulvxAhbLSm9emdT7vvYxwtK3v57eQG4BYPYVosUwPKhrJgpXMDwjKbHQ/s400/hbotruin.jpg" alt="" id="BLOGGER_PHOTO_ID_5507658581245731058" border="0" /></a><br />Hookbot with the Magnificent Golden Helmet. He's buried among the paid-DLC characters, but he actually costs nothing if you go on his character page in the Rocketcatalog. Hookbot, Gnomey, and Aldora are free. Gunny and Jake cost 99 cents each. Super QuackHook costs $1.99, being more expensive since it's a duck that can wear hats.Unknownnoreply@blogger.com26tag:blogger.com,1999:blog-8794898010545688960.post-12318653337637228892010-08-06T13:30:00.000-07:002010-08-06T13:36:02.790-07:00Update 3 Snippets Part 2<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeNNUHMKh9BlQ_JEAWR7WZsW7XVLLCTpXyolTdHgNppF7Mi7S-EQ082jFvXF14JKU34jFyM-I-4fSuQa95q-SxMQqCphktdtgyqy3o6aCvJOuBWVbTG61RT9jxJhtlyfOqS-DSccq9WUo/s1600/QH3prvw5.png"><img style="cursor:pointer; cursor:hand;width: 189px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeNNUHMKh9BlQ_JEAWR7WZsW7XVLLCTpXyolTdHgNppF7Mi7S-EQ082jFvXF14JKU34jFyM-I-4fSuQa95q-SxMQqCphktdtgyqy3o6aCvJOuBWVbTG61RT9jxJhtlyfOqS-DSccq9WUo/s400/QH3prvw5.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5502397536927781842" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXrKMH8PDEM_UIqVPoU6jvXsXfoNW5JNX1mCtpnJT0QpmUAAmhk8sWXVUTBy2l2Y2bP-atoVDm6evuGYRtiqnRn5lQm4DzwbcZZvOwhsTS5yWKTPON0wMgtGaQ_0zYRJC1iyT6mGxZVqI/s1600/QH3prvw4.png"><img style="cursor:pointer; cursor:hand;width: 240px; height: 120px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXrKMH8PDEM_UIqVPoU6jvXsXfoNW5JNX1mCtpnJT0QpmUAAmhk8sWXVUTBy2l2Y2bP-atoVDm6evuGYRtiqnRn5lQm4DzwbcZZvOwhsTS5yWKTPON0wMgtGaQ_0zYRJC1iyT6mGxZVqI/s400/QH3prvw4.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5502397191203642834" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9IkPY5VeNC6ZNmNvkVHv4LSwSlTWUGOYOzWHDGEKEPRB74jwQRHVORxSmCamf6TQfK-i5iCNSdUaoMdA25zRBpBKDKcT5gbNMjY2Yld_GckVUfttrxnX9-eKII9BqOQIOW_L_qvkbT1E/s1600/QH3prvw6.png"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9IkPY5VeNC6ZNmNvkVHv4LSwSlTWUGOYOzWHDGEKEPRB74jwQRHVORxSmCamf6TQfK-i5iCNSdUaoMdA25zRBpBKDKcT5gbNMjY2Yld_GckVUfttrxnX9-eKII9BqOQIOW_L_qvkbT1E/s400/QH3prvw6.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5502397664363680946" style="cursor: pointer; width: 180px; height: 176px; " /></a><br /><div><br /></div><div><br /></div>Behold! More Update 3 images, including the concept sketch for Aldora, one of the new unlockable characters to be added in the patch.Pteroshttp://www.blogger.com/profile/16974651250334561636noreply@blogger.com5tag:blogger.com,1999:blog-8794898010545688960.post-37681064602942735992010-08-01T17:30:00.000-07:002010-08-06T13:36:23.480-07:00Update 3 Snippets<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrd12mgTeabruyOP8U7j4wQArasMc71NmwR1OLC4pnla6X0xxog4E9NZnmzvngdX8sZi9KHWYSUiYEConXm57HELuPDb9H5K8Z0YlmcfqTvrY8qGpOG51RFkuzKa1puHAHdegZcXprexg/s1600/QH3prvw.png"><img style="cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrd12mgTeabruyOP8U7j4wQArasMc71NmwR1OLC4pnla6X0xxog4E9NZnmzvngdX8sZi9KHWYSUiYEConXm57HELuPDb9H5K8Z0YlmcfqTvrY8qGpOG51RFkuzKa1puHAHdegZcXprexg/s400/QH3prvw.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5500604017656148306" /></a><br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNfYg9ulG8KFep9u5m4rIP8g49G7_cq1Hq0f0TNMBeRAXuhBdCU089Xl5dAJn5fMS9Z6L726uKuL8c4D6_c8cK5RgnmIZmnxjBVxx-wicWaMkT-N1tZVpGCCE73V_QZt_WDRyjYFdAFBI/s400/QH3prvw3.png" style="cursor:pointer; cursor:hand;width: 184px; height: 164px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5500603738336125970" /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1gXh9CfHVBIUwdW66DqKnZjHkFMoEx5q5upc8RRio3mTfBCAwqna8y-A-_jTr3Tu_dtpjitppOLjk-GEtXIJZbq9UD-MCE-AkX2IZbNzc7v3658pu7Bc9VUefbiCCdGoS9nIrS_s3GK0/s1600/QH3prvw2.png"><img style="cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1gXh9CfHVBIUwdW66DqKnZjHkFMoEx5q5upc8RRio3mTfBCAwqna8y-A-_jTr3Tu_dtpjitppOLjk-GEtXIJZbq9UD-MCE-AkX2IZbNzc7v3658pu7Bc9VUefbiCCdGoS9nIrS_s3GK0/s400/QH3prvw2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5500603821960153266" /></a><br /><br /><span class="Apple-style-span" style="color:#CC6600;">Update 3 (in addition to other mysterious things) is still underway. In the meantime here is some of the new art that will be included in the update.</span><div><span class="Apple-style-span" style="color:#CC6600;"><br /></span></div><div><span class="Apple-style-span" style="color:#CC6600;"><br /></span></div>Pteroshttp://www.blogger.com/profile/16974651250334561636noreply@blogger.com12tag:blogger.com,1999:blog-8794898010545688960.post-611860717697657992010-07-18T17:47:00.000-07:002010-07-18T17:52:08.672-07:00Update 3 Lineup<div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPulO11pETaVvrwv3A7MfAkhTBzLc135yPGRoJpOC-TDsSfvg_PoHDfkAuTbpLcMu-9J7M5i1cvVr_TncWNw3cJ9B28HQJYmF03ygcUTc2-lG7MaBR7Cw7qAKR_k3jrio14po5ZYbJbvc/s1600/QHchrs2.png"><img style="cursor:pointer; cursor:hand;width: 400px; height: 111px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPulO11pETaVvrwv3A7MfAkhTBzLc135yPGRoJpOC-TDsSfvg_PoHDfkAuTbpLcMu-9J7M5i1cvVr_TncWNw3cJ9B28HQJYmF03ygcUTc2-lG7MaBR7Cw7qAKR_k3jrio14po5ZYbJbvc/s400/QHchrs2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5495412971654634162" /></a></div><div><br /></div><div><span class="Apple-style-span" style="color:#FFCC99;">Here's the roster for the upcoming third update to SQH. The last character is a mystery!</span></div><div><br /></div>Pteroshttp://www.blogger.com/profile/16974651250334561636noreply@blogger.com16tag:blogger.com,1999:blog-8794898010545688960.post-10452753765819177312010-07-09T22:27:00.000-07:002010-07-09T22:58:06.710-07:00Making SQH Levels<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimdGjU4rWgajs8JN78cisqFhqEk181hmhosQgmuCI2sp_1DPaG3a0P5v0CRsue7fkhdhc0YGmB0hn8qe0_TgQeZsL_xbJcsfG9uyWCeu6JnSXK7bagC676PKWjLQVuOzhEqKS1uvE7ow/s1600/leveledit.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 362px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimdGjU4rWgajs8JN78cisqFhqEk181hmhosQgmuCI2sp_1DPaG3a0P5v0CRsue7fkhdhc0YGmB0hn8qe0_TgQeZsL_xbJcsfG9uyWCeu6JnSXK7bagC676PKWjLQVuOzhEqKS1uvE7ow/s400/leveledit.png" alt="" id="BLOGGER_PHOTO_ID_5492145250016670370" border="0" /></a><br />Above is a small picture of the level editor for Super QuickHook. Hook Champ and SQH more or less used the same level editor that we made. It's a tile-by-tile editor, you have to place every tile or delete every tile manually. Entities (steam jump vents, rocks you can kick around, coins) also have to be placed one at a time. The one nice shortcut the level editor has is that it converts the appropriate tiles to corner tiles automatically.<br /><br />Even if you ignore the tile-by-tile nature of it, making levels for both hook-racing games is a difficult process. Each level takes a surprising amount of effort for something you can complete in two minutes, once mastered. This is due to a few reasons:<br /><ol><li>All the possibilities of where the hook latches has to be accounted for. Different people, of different skill levels and styles, have different latch patterns. A latchable ceiling made too short or too long can have people plummet frequently on a jump that is not intended to be difficult, or just feel awkward.</li><li>Due to the above point, each level has to be playtested and tweaked over and over. This repeats many times during the process of creating each level.</li><li>Each level has to offer something different, in terms of gameplay design. This is difficult without any sort of combat or enemies.</li><li>Each level has a "secret coin path" that must be designed alongside the normal path.</li></ol>As we talked about last week, Super QuickHook will be the last strictly hook-racing game from us. This is mostly due to the difficulty of level design. You'll see us move more towards combat in upcoming titles.<br /><br />Except for the next game (a quick, 99 cent experiment), we're not getting rid of the grappling hook. It's practically our trademark now. We're just making it more of a climbing tool, rather than an incredibly fast method of transportation.Unknownnoreply@blogger.com23tag:blogger.com,1999:blog-8794898010545688960.post-28855796573598800702010-07-02T21:57:00.000-07:002010-07-02T22:09:09.634-07:00Future Game Direction<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2KQfKZsh6j-2uZrdtMxqTeMuuQMn4q8_I8f2JTprYTKJxi1nZIYrTvfExDARbsulqPAN6U8_u3Ns-D-GuIjLvi10Lmk0DHkvlmUBs83NiHYCzVMMp2h-YmbN7gOuxPcD8Vp5iNXOx7g/s1600/tararuin.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2KQfKZsh6j-2uZrdtMxqTeMuuQMn4q8_I8f2JTprYTKJxi1nZIYrTvfExDARbsulqPAN6U8_u3Ns-D-GuIjLvi10Lmk0DHkvlmUBs83NiHYCzVMMp2h-YmbN7gOuxPcD8Vp5iNXOx7g/s400/tararuin.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5489540253661394786" /></a><br />We're going to move away from the genre of grappling hook racing. It's a pretty unique genre, but it has two problems. One is that the level design is rather difficult and time consuming. The other is that you're not blowing things up.<br /><br />Our next two games will move towards a more combat related direction. We're doing an out-of-character game, first. It will be quick and most likely 99 cents. Then we're doing a much larger, story-driven, Bionic Commando reminiscent game. That is, grappling hook + combat. Besides that, the actual gameplay won't be much like Bionic Commando; it will be inspired by a different game. I'm not mentioning what game this is, because that would spoil the surprise.<br /><br />More details on the quick, small game in about a month. In the meantime, we'll be working on the next updates to Super QuickHook. Update 2 is extremely close to being submitted. We decided to add some more stuff to it, rather than submitting it right away.Unknownnoreply@blogger.com13tag:blogger.com,1999:blog-8794898010545688960.post-5897056173661861212010-06-25T19:52:00.000-07:002010-06-25T20:15:56.086-07:00Update 1 and Future Update Plans<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_98qB1floeEpC1l-sf74p0YU_dx325QC6-_PlCryZnFeq0gWdj_P9Fez5iap2jLMc-xuhUBpOFYyfLGuTjVYD13yEjaBQxx3DwK9RrBGqOrXiyzpfWS3nS0L5FEV0lTs_kCLcBbdAWg/s1600/SQHslugpaper.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_98qB1floeEpC1l-sf74p0YU_dx325QC6-_PlCryZnFeq0gWdj_P9Fez5iap2jLMc-xuhUBpOFYyfLGuTjVYD13yEjaBQxx3DwK9RrBGqOrXiyzpfWS3nS0L5FEV0lTs_kCLcBbdAWg/s400/SQHslugpaper.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5486913787044050050" /></a><br />The first update to Super QuickHook was submitted last Monday, June 21st. It should be hitting the App Store any time now. The update includes 4 new levels, new hats, new secrets, tweaks, bugfixes, and more.<br /><br />OpenFeint Saves are in this Update. You'll be able to back up your save in case of data loss, and also use it to transfer your progress between devices. We plan on adding a couple more OpenFeint features in the future.<br /><br />We removed the developer score requirements to unlock levels. To unlock the next level, all you need to do is beat the previous level. The only major exception is the first nightmare level, which now requires a score of 2000 in Avalanche Mode to beat. This is a much better way to make sure that people are ready for the extra difficulty. The requirement to get 2000 in Avalanche to unlock Burn Alley was a bug, and was completely not intended.<br /><br />This first big update is just a sign of things to come. As soon as this update hits the App Store, we'll be able to quickly submit our second update. This will add more content to the game. In the third update, we plan on adding a new chase-style mode called Eruption mode. <br /><br />After the third update, our frantic update pace will slow down a bit. We'll be using the extra time to work on a massive fourth update. This update will be a surprise until it's almost out. I can say that it will add an entirely new gameplay style to the game, one that can enjoyed by players of all skill levels.Unknownnoreply@blogger.com11tag:blogger.com,1999:blog-8794898010545688960.post-68853067187711248342010-06-15T22:20:00.001-07:002010-06-15T22:28:24.621-07:00Super QuickHook out Thursday, Fan Reward Thoughts<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVtHwZAe3f4AL8mXlB8VFOGvWNVCOTpxTM7_hPFzbX2bd1b63UwBa8R0As9c2fSJGZdpK3jciZswTw7LLnZ8BAbUeZnzH2iyHSCAKTQ7dcMHmO5kvqOc-tvgj5KXyBBOp1e5TgYUH2Xw/s1600/SQHgnomepaper2.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVtHwZAe3f4AL8mXlB8VFOGvWNVCOTpxTM7_hPFzbX2bd1b63UwBa8R0As9c2fSJGZdpK3jciZswTw7LLnZ8BAbUeZnzH2iyHSCAKTQ7dcMHmO5kvqOc-tvgj5KXyBBOp1e5TgYUH2Xw/s400/SQHgnomepaper2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5483238696268799890" /></a><br />Super QuickHook will finally be ready for sale this Thursday, June 17th. Get it early for a discount ($1.99 instead of $2.99), and exclusive hats! After the early buyer's sale, we won't be having another sale.<br /><br />We plan to do the "One Sale, on Release, No Further Sales" thing for each game, from now on. Not a big policy change, since Hook Champ only got two sales, ever, and both were near its release date. We think that the constant sales that are popular on the App Store really just end up punishing people that, say, pay full price when getting your game early. We want to reward our fans with a consistent Early Buy Discount, instead.<br /><br />The "exclusive hats" thing is a fun experiment. If it goes smoothly, we'll probably do something like it again in the future. Not necessarily exclusive hats each game.<br /><br />Also, above: another gnome wallpaper for your iPhone.Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-8794898010545688960.post-17064639035549056892010-06-11T12:49:00.000-07:002010-06-11T20:09:20.325-07:00Gnomey iPhone Wallpaper<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjseF0eeTrVdOhsQv3GTUnjyaCW-QIWh44obSfK2sRC_-Bv_MejZ7VpwCOeljd9itONCgtbJnjX_vPXbvd0ZePmw5LBurwj1WsSxgxWdk2WRoIQ76F1f6338b7YJEI4AQng9X1nxDhyWg/s1600/SQHgnomepaper.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjseF0eeTrVdOhsQv3GTUnjyaCW-QIWh44obSfK2sRC_-Bv_MejZ7VpwCOeljd9itONCgtbJnjX_vPXbvd0ZePmw5LBurwj1WsSxgxWdk2WRoIQ76F1f6338b7YJEI4AQng9X1nxDhyWg/s400/SQHgnomepaper.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5481717133124302738" /></a><br />Super QuickHook didn't make the approval process for this week, so it will most likely come out June 18th. In the meantime, please enjoy this gnome-related iPhone wallpaper. We'll announce on Twitter as soon as the game is approved by Apple.<br /><br />Edit: I changed the wallpaper. The first one didn't have a bear in it. It's a good thing this was fixed.Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-8794898010545688960.post-73504950289198342922010-06-04T23:26:00.000-07:002010-06-04T23:50:59.531-07:00Super QuickHook Trailer Evolution<object width="480" height="345"><param name="movie" value="http://www.youtube.com/v/Ajf_W2E1p9s&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ajf_W2E1p9s&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="345"></embed></object><br /><br />The above is the final trailer for Super QuickHook, the sequel to Hook Champ. It was submitted Tuesday morning, and we're just waiting for it to be approved for the App Store. In just the last couple of months, the game has come a long, long way. There's no better way to illustrate this than showing the very first trailer we made for the game<br /><br /><object width="480" height="305"><param name="movie" value="http://www.youtube.com/v/xYYSwPNeoTA&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xYYSwPNeoTA&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="305"></embed></object><br /><br />The above trailer is the game two months ago. At this point, the game was going to be Avalanche Mode only. At most, there would have been 4 racing levels you could unlock, and then the tutorial. Avalanche Mode had about 10 more sections than it does now, and included the magma type slices.<br /><br />After the first footage trailer was sent to TouchArcade, we got a lot of feedback for it. People wondered what happened to the levels, like Hook Champ had. Someone pointed out the suspension of disbelief required to run from an avalanche while inside of a volcano. There was a lot of criticism on the art. For the most part, the comments were harsh. We listened to almost every single one of them.<br /><br />These comments directly influenced the evolution of the game. It lead to SQH going from a "pick up and play" style game, to a game that focused on many levels, with progression. We removed the volcanic sections from Avalanche Mode, while adding more ice and grassy sections to compensate. We did another pass on the art, especially the background art. Then we released another trailer, which we also mined for the harshest criticism. Then another.<br /><br />I notice that many games, iPhone games especially, go to great lengths to not show their game too long in trailers. This seems to be the case for both preview trailers and release trailers. We showed our earliest footage, at length, right to the public. The end result is a very polished game, whose trailer does not need to be obscured.Unknownnoreply@blogger.com11tag:blogger.com,1999:blog-8794898010545688960.post-13862667322690501702010-05-21T22:22:00.000-07:002010-05-21T22:33:47.420-07:00HC & QH Character Concepts<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-iwJRlFbTNT7UE5GrrO995UTdyOTW9h15XnaDFbRkr7IX5uH1X9j2Nkc-WHzUr5LMVE5allfeuAt7LMRUcjgufzMwQGbrHnac6xxiUt09S39GuuZ0oNZVg5VsyJmT9h95M3VH60ADe7g/s1600/HCZ1.png"><img style="cursor:pointer; cursor:hand;width: 148px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-iwJRlFbTNT7UE5GrrO995UTdyOTW9h15XnaDFbRkr7IX5uH1X9j2Nkc-WHzUr5LMVE5allfeuAt7LMRUcjgufzMwQGbrHnac6xxiUt09S39GuuZ0oNZVg5VsyJmT9h95M3VH60ADe7g/s200/HCZ1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5473962887400905794" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8tjxrGh2bYiB_uWbBYhKzscbpsxYafpmIAoNPozZ4shYqt90NDmWH3NiHrMUFWv1-wiX4kTC2Xd6UXlSxqLRgXnurxBXtnTKp3FzJh33H3tuuyGMrhZ7NW8qC3ERFMY3Vkbi16vq0Q1o/s1600/QH3X.png"><img style="cursor:pointer; cursor:hand;width: 320px; height: 134px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8tjxrGh2bYiB_uWbBYhKzscbpsxYafpmIAoNPozZ4shYqt90NDmWH3NiHrMUFWv1-wiX4kTC2Xd6UXlSxqLRgXnurxBXtnTKp3FzJh33H3tuuyGMrhZ7NW8qC3ERFMY3Vkbi16vq0Q1o/s320/QH3X.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5473962153177026402" /></a><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8tjxrGh2bYiB_uWbBYhKzscbpsxYafpmIAoNPozZ4shYqt90NDmWH3NiHrMUFWv1-wiX4kTC2Xd6UXlSxqLRgXnurxBXtnTKp3FzJh33H3tuuyGMrhZ7NW8qC3ERFMY3Vkbi16vq0Q1o/s1600/QH3X.png"></a><span class="Apple-style-span" style="color:#FFCC99;">Some early character concept art for both the Hook Champ and QuickHook games.</span><br /></div>Pteroshttp://www.blogger.com/profile/16974651250334561636noreply@blogger.com2tag:blogger.com,1999:blog-8794898010545688960.post-29463517911349904942010-05-14T17:33:00.000-07:002010-05-14T19:28:25.449-07:00Rocketcat Musicians!The composer behind Hook Champ, Amon26, has made seven all new songs for the next Hook Champ update! More music, especially during the levels themselves, has been a long standing request for the game. Here's a download of one of those new songs, as a preview:<br /><br /><a href="http://www.rocketcat-games.com/newhookchamp.mp3">All New Hook Champ Song</a><br /><br />You can find his website <a href="http://amon26.site11.com/">RIGHT HERE</a>. He's got more music on there, including full albums. He also makes free games that are quite great.<br /><br />Two new composers are making music for our next game, Super Quick Hook. You can hear some examples of their music <a href="http://www.youtube.com/watch?v=fuNrMnb1f9Q&feature=player_embedded">in the last trailer</a>. They also have a bunch of music on their respective websites.<br /><a href="http://ijs.mtasa.com/?page=music"><br />IJSF (composer of the first song in the above trailer)</a><br /><a href="http://www.andreachangtube.com/Andrea_Chang_Music.html">Andrea Chang (composer of the rest of the songs in the above trailer)</a>Unknownnoreply@blogger.com9tag:blogger.com,1999:blog-8794898010545688960.post-22251255806300989432010-05-07T13:10:00.000-07:002010-05-07T13:29:40.346-07:00Quick HC-style tutorial<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7XaPyJ3HIgKKUo2fYrj2LE-4My9LvpeywmvbiNRUY0J6aFTYx_Q9uLNG1Hqx6njyfxzvUbnWnPY8qGpcxDIPfraBhG9CYVlukJ2yFmB0KQ9-YDgLUrae-fSLA4kGtnxwWvOwu38axFXY/s1600/11t.png"><img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7XaPyJ3HIgKKUo2fYrj2LE-4My9LvpeywmvbiNRUY0J6aFTYx_Q9uLNG1Hqx6njyfxzvUbnWnPY8qGpcxDIPfraBhG9CYVlukJ2yFmB0KQ9-YDgLUrae-fSLA4kGtnxwWvOwu38axFXY/s400/11t.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5468626049067789186" /></a><br /><br /><div><span class="Apple-style-span" style="font-family:verdana;color:#FFCC99;">Here is a (hopefully) a self-explanatory tutorial for the process of making HookChamp-style sprites. Hook Champ currently uses 16x16 while the template shows the result with 18x18 pixel tiles. The sample picture is enlarged; click <a href="http://www.rocketcat-games.com/blog/11.psd">here</a> for a PSD file for exact scaling.</span><br /></div>Pteroshttp://www.blogger.com/profile/16974651250334561636noreply@blogger.com6tag:blogger.com,1999:blog-8794898010545688960.post-81771549682705117192010-04-30T20:08:00.000-07:002010-04-30T20:17:21.266-07:00Super QuickHook Lineup<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAS7ypk26kyysnKzv05lnzqXDcIGM47x2Hjg5rlQ8uiauqzJWXx3bWH0hd6-QbzNhVFISO_drK3CnQG_s7JKIzeLvVnayBpv0SfX1n5-x5y1qAceF0w5xb3ENt8LelLzTx3l5MWRh4dL4/s1600/QHports4.png"><img style="cursor:pointer; cursor:hand;width: 400px; height: 222px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAS7ypk26kyysnKzv05lnzqXDcIGM47x2Hjg5rlQ8uiauqzJWXx3bWH0hd6-QbzNhVFISO_drK3CnQG_s7JKIzeLvVnayBpv0SfX1n5-x5y1qAceF0w5xb3ENt8LelLzTx3l5MWRh4dL4/s400/QHports4.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5466134307397138002" /></a><br /><br /><span class="Apple-style-span" style="color:#FFCC99;">In addition to the Hook Champ DLC portraits, here are the upcoming QuickHook characters immediately available at release. They are Jakob, Tara and the Hermit. One of them is related to Jake from HookChamp (can you guess who???).</span>Pteroshttp://www.blogger.com/profile/16974651250334561636noreply@blogger.com5tag:blogger.com,1999:blog-8794898010545688960.post-39952979301014071762010-04-30T19:57:00.000-07:002010-04-30T20:17:03.941-07:00Hook Champ DLC Profile Art<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHmFHj5wQiXP9CURYo1h4ZOn8BU5miAKbBeFy3e6yDfD4UsEliy0SJnqX5D7IHt0R62OM2oBHiVlHqw4XgM7xI30C1ZgU3ipkfIbni4ItcFgQ4owyNQLM821ubkaJNyjWAVyTUmyQHYes/s1600/ZDLC1.png"><img style="cursor:pointer; cursor:hand;width: 192px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHmFHj5wQiXP9CURYo1h4ZOn8BU5miAKbBeFy3e6yDfD4UsEliy0SJnqX5D7IHt0R62OM2oBHiVlHqw4XgM7xI30C1ZgU3ipkfIbni4ItcFgQ4owyNQLM821ubkaJNyjWAVyTUmyQHYes/s320/ZDLC1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5466130994100585010" /></a> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjstM17Hy64I5Jqr4vJp1-AsTfk5GN2WVqPAqXQKmbtbZQclOcjS6myS9ZPksMIKGj-QEwkQnC7nJel7HON4l8U-ysc0zexcl5izz_VmKmfC6mMhuU_iXxM4TztfJkxNKoM1ozzNKgfhX8/s1600/hkbpreview.png"><img style="cursor:pointer; cursor:hand;width: 192px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjstM17Hy64I5Jqr4vJp1-AsTfk5GN2WVqPAqXQKmbtbZQclOcjS6myS9ZPksMIKGj-QEwkQnC7nJel7HON4l8U-ysc0zexcl5izz_VmKmfC6mMhuU_iXxM4TztfJkxNKoM1ozzNKgfhX8/s320/hkbpreview.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5466130988198509682" /></a><br /><span class="Apple-style-span" style="font-family:verdana;"><span class="Apple-style-span" style="font-size:small;"><span class="Apple-style-span" style="color:#FFCC99;">Saved from the old blog, </span></span></span><span class="Apple-style-span" style="line-height: 20px; "><span class="Apple-style-span" style="font-family:verdana;"><span class="Apple-style-span" style="font-size:small;"><span class="Apple-style-span" style="color:#FFCC99;">here are the profiles from the DLC screens of Hookbot and Zelle. </span></span></span></span>Pteroshttp://www.blogger.com/profile/16974651250334561636noreply@blogger.com1tag:blogger.com,1999:blog-8794898010545688960.post-49875158900287616502010-04-30T19:07:00.001-07:002010-04-30T20:09:52.623-07:00New Blog!Our new blog will cover a wide variety of things:<br /><br />- Trailers<br />- Official Art<br />- Fan Art and other fan submissions<br />- Music<br />- Behind the Scenes Stuff<br />- Other games we like<br /><br />Twitter will cover things like:<br /><br />- General Announcements<br />- Update News<br />- New Game Release News<br />- What we're working on right now<br />- Notifications when the Blog is updated<br /><br />Expect Weekly updates to the Blog and Daily updates for Twitter!Unknownnoreply@blogger.com1