Future Game Direction
We're going to move away from the genre of grappling hook racing. It's a pretty unique genre, but it has two problems. One is that the level design is rather difficult and time consuming. The other is that you're not blowing things up.
Our next two games will move towards a more combat related direction. We're doing an out-of-character game, first. It will be quick and most likely 99 cents. Then we're doing a much larger, story-driven, Bionic Commando reminiscent game. That is, grappling hook + combat. Besides that, the actual gameplay won't be much like Bionic Commando; it will be inspired by a different game. I'm not mentioning what game this is, because that would spoil the surprise.
More details on the quick, small game in about a month. In the meantime, we'll be working on the next updates to Super QuickHook. Update 2 is extremely close to being submitted. We decided to add some more stuff to it, rather than submitting it right away.
Labels: Super QuickHook